Rich Gossweiler
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Experiences are more valuable than things almost every time.
www.richgossweiler.place ·
[email protected]
Summary
I enjoy collaborating with small teams,
building innovative systems, rapid prototyping, doing science, and
tinkering.
I am currently working on new models, APIs, and implementations
for augmented reality (AR+AI). I am also working on
new models and rapid prototype implementations for the web (that
is, how we gather, organize, present and share).
skills: research scientist, front-end engineer, systems
architect, tech lead, project lead, HCI, UX. I've worked as an
early Googler (10+ years), NASA Ames principal scientist (Mars
mission), Tableau scientist,
eng at a successful start-up, HP, IBM, Xerox PARC, SGI, and as a
consultant to large and small companies.
past roles: principal scientist, managed multiple
labs, technical lead, team leader, system architect, user
experience researcher, front-end engineer, consultant. Most of my
career as been working on very large scale web-based systems
(Google) and moonshot innovations across many domains. My Ph.D. is
in perception-based, time-critical 3D graphics but over the years
I have been excited by and explored many domains (health, mobile,
TV, data visualizations, game development, wearables, etc.)
domains: designed, led, and implemented several
research and product efforts across a broad range of product
domains including interactive 3D graphics (VR, AR), information
visualization, mobile, television, travel, retail, health, and
multi-person, interactive, collaborative displays, game design. I
hold around
one hundred patents.
see also: wikipedia entry for rich gossweiler
Projects
This is a long list, so it is under construction
Education
Ph.D. - University of Virginia
Perception-Based Time Critical Rendering
-
(DIVER) designed, developed, deployed the first
network-accessible VR platform at UVa, connecting
SGIs, hardware trackers, and a VPL headset. The network ran
across multiple workstations running async, interactive
python scripts. This architecture and API abstracted
development and handled time critical, real time rendering.
-
defined and implemented a specialized socket library and a
high level object and event API for the VR platform. External
python scripts manipulated the virtual environments through
provided higher level object and event abstractions
transparently over the network.
-
leveraged DIVER to create a
VR perception lab and run perceptual pyschology studies
-
DIVER was the rendering engine and underlying API for the
Alice platform
-
the UVa Robotics Group also used the platform to create
simulations and train robots
Master of Computer Science, minor mathematics - University
of Virginia
Application Independent Object Selection from Multimodal Input
- Akin to "Put That There", combined multi-modal,
probabilistic, ambiguous input from voice and gesture to
recommend selection results
Work History
Verily (2019-2020) staff research scientist
Reported to founder, ran lab, worked on special projects and
external relations
- Jessica Frank (intern) led ML+JS heart anomaly project
- HealthMesh - initial API and platform integrating
personal, community, and global health data
- Volatile Organic Compound (VOC) multidimensional data
visualization
- moonshot project concepts: medicine in/for space
- research for L’Oréal visit on skincare and healthcare
Google Health (2017-2019) senior research scientist,
lab manager
- co-ran early internal Google Health conference bringing
together separate teams to coordinate on healthcare and
google
- ran multiple labs facilitating cross-team coordination
for health studies; lab also used to present health work;
lab also used to explore concepts in bringing clinics into
the home
- worked with google architects on clinics of the future
- LabelTool -- tool to adjudicate multiple human labelers
deciding what terms to label and how
- Data Authentication Tool -- tool to visualize and alert
health managers about health worker survey and experiments
data
- scribe tool -- rapid prototype (hardware and software)
to act as a portable scribe tool for a medical practitioner.
- tools and methodologies for reducing skin tone bias in
medical practice
- doc-in-a-box: rapid prototypes on creating spaces for
doctors and AI to work with patients (communities, home)
- FHIR data ETL and visualization tools
- Malory: a simple client-server-JSON architecture making
it easy to rapidly prototype medical audio and language
research.
- rapid prototypes exploring new ways to gather, analyze,
view personal medical heath over time
Tableau (2015 - 2017): senior research scientist
- Davi: mobile and desktop, statistics-based data
visualization platform. Developed with VP Leland Wilkinson
- ran small ad hoc research team (cartographer, game
engineer, myself)
- Eviza:
NLP for Visual Analysis (this was 99% the other team
members but I helped a little)
- web-based component architecture for data cleaning,
analytics, and data visualization
- interactive, modular, extensible tool for binning and
visualizing data
- holodeck interactive large display with support for
gestures, voice,
- multi-person, very-large display interaction web-based, GPU
animation platform
- Innovating and implementing desktop, browser, and mobile data
visualization systems.
Google (2005 - 2014):
mad scientist, technical lead, front end engineer
- newsBoard a large, multi-person, public, interactive
information display
- led the design, research development, and engineering deployment
of a large, depth-sensing, interactive, multi-person display
system
- designed and prototyped in research, presented at a Google
research consortium
- joined knowledge team, migrated and engineered to
interact with real time news
- implemented and deployed in-house, 24/7
- presented to all of Google at a company-wide
engineering all-hands
- quickSuggest -- innovative UX and recommendation
system for YouTube television (launched)
co-developed,published,
and helped deploy listings recommendation system and
remote control interaction experience. Significant
improvment in speed and experience when entering
searches from a remote control.
- argos - built
a new platform and model for rapid application
development on Android devices
- led a small team of researchers
- developed platform, applications and API
- integrated 2D (web), 3D (openGL) and realtime (camera)
information into single model
- supported external sensor extensions
- published in IEEE Pervasive Computing
- presented at Google research consortium
- presented to Android CEO and senior staff
- gulliver - (launched) co-developed collaborative,
mobile travel application.
developed and tested in research, deployed with
engineering team. Worked with Lonely Planet partnership
for content.
- Google I/O 2011 - worked with vision researchers
and Android team on developing face-tracking applications
for mobile devices (using the GPU). Team presented
platform to Larry, Sergey, Andy, senior staff to be
integrated into Android core. Applications were presented
at Google I/O Android keynote.
- world-wide tv listings - Co-tech lead, lead on
interaction and design of
a world-scale television guide.
Allowed millions of viewers all over the planet to explore
and interact with listings and related information.
- Smaller initiatives:
HP Labs (2003 - 2005): research scientist
- CustomTV - part of a team that designed and
developed a way to create personal television channels.
A channel was a streaming search result (e.g. "news",
"wearables", "my vacation"), browsed with a remote control.
- worked with USC school of film and television
- implemented the design
- presented at CES HP keynote
- Plog- a mobile phone
image sharing and storytelling platform developed
when cameras were first integrated with cell phones. Images were
clustered on the server into stories and were shared to desktops,
tvs, and printers as postcard collage.
- Plog News - an automatic newspaper generated based on
determinining news-worthiness from plog pictures clustered
in time and location.
- Media2Go - mobile interaction with
public displays
via bluetooth. People could walk up to digital posters and
get information, coupons, and video trailers beamed to
their phones.
- Principal Investigator - University of
California, Berkeley Industry Collaboration - worked with HP and
Berkeley on funding and sharing innovations.
NASA Ames (2002 - 2003): principal research scientist
- MERBoard -
a collaborative system of large touchscreen displays
designed, developed and deployed for the Mars Exploration
Rover (MER) mission. Multiple publications.
AdSpace Networks (acquired start-up) (2001 - 2002):
senior software engineer
- CoolSign Network - complex software system that
delivers and manages digital assets to large digital signs.
- ad selling modeled after television auctions
- network included theatre chains, shopping malls, Las
Vegas signs
- mixed real time information, entertainment, advertising
IBM Almaden Research (2000 - 2001):
research scientist and systems developer
- BlueBoard - co-designed and developed a web-based, in situ,
easy-to-use collaboration system. Allowed people to
easily hold meetings, retain state, share to other boards and
external devices.
- presented to the CEO of IBM
- deployed at various IBM locations for senior
executives around the world
- basis for a system used by NASA
- multiple publications
- DSpace - project lead for a system supporting
real-time, distributed user interfaces on the internet. The toolkit
provided developers with an easy way to create distributed widgets
that could react to digital and physical sensors. Based on a
Gelernter tuple model.
Xerox PARC (1997 - 2000): research scientist
- Side Impact - a modified browser with
a side tray that reacted to the pages you visited, could store
gathered information, present enhanced interfaces for the page.
- ConeGraph - developed a 3D widget for
simultaneously viewing hierarchy and linkage structures.
- Grid - developed a PC-based,
interactive 3D graphics infrastructure and API used for
information visualization.
- Bookplex I and II - developed
an interactive 3D graphics application allowing
users to read a scanned book plus all of its references online,
perform queries and recommendations on the Bookplex.
- Penguin Portfolio - worked with Bernardo Huberman
developing an economics-based model for managing graphics
resources, treating objects as stocks with risk-reward
rendering characteristics.
- NavCards - developed a project integrating a
digital 3D world with physical RF tags to navigate
three-dimensional spaces.
Silicon Graphics Inc. (SGI) (1995 - 1997):
3D graphics engineer
Publications and Talks
Dennis Proffitt, Mukul Bhalla, Rich Gossweiler, J. Midgett -
Psychonomic Bulletin & Review, 1995, pp. 409-428.
Randy Pausch, Tommy Burnette, A.C. Capeheart, Matthew Conway, Dennis
Cosgrove, Rob DeLine, Jim Durbin, Rich Gossweiler, Shuichi Koga, and
Jeff White, IEEE Computer Graphics and Applications 15(3), 1995, 8-11.
Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, and Randy
Pausch. "An introductory tutorial for developing multiuser virtual
environments." Presence 3, no. 4 (1994): 255-264.
Daniel Russell, Rich Gossweiler, Ubicomp 2001: Ubiquitous Computing,
pp. 354-361, Springer Berlin Heidelberg, 2001.
Beverly Harrison, Rich Gossweiler, SIGCHI 2001 Workshop. 2001.
Rich Gossweiler, Maryam Kamvar, Shumeet Baluja, proceedings of the 18th
international conference on World wide web, pp. 841-850, ACM, 2009.
Allison Woodruff, Rich Gossweiler, James Pitkow, Ed H. Chi, and Stuart
K. Card, proceedings of the SIGCHI conference on Human factors
in computing systems, pp. 153-160, ACM, 2000.
Ed Chi, James Pitkow, Jock Mackinlay, Peter Pirolli, Rich Gossweiler,
and Stuart K. Card, Proceedings of the SIGCHI conference on Human
factors in computing systems, pp. 400-407. ACM Press/Addison-Wesley
Publishing Co., 1998.
Matthew Conway, Randy Pausch, Rich Gossweiler, Tommy Burnette,
Conference companion on Human factors in computing systems. pp 295-296,
ACM, 1994.
Matthew Conway, Steve Audia, Tommy Burnette, Dennis Cosgrove, and Kevin
Christiansen, Rob Deline, Jim Durbin, Rich Gossweiler, Shuichi Koga,
Chris Long, Beth Mallory, Steve Miale, Kristen Monkaitis, James Patten,
Jeff Pierce, Joe Shochet, David Staack, Brian Stearns, Richard
Stoakley, Chris Sturgill, John Viega, Jeff White, George Williams,
Proceedings of the SIGCHI conference on Human factors in computing
systems, pp. 486-493. ACM, 2000.
Rich Gossweiler, Chris Long, Shuichi Koga, and Randy Pausch.
In Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research
Frontiers in Virtual Reality, pp. 10-15. IEEE, 1993.
Jay Trimble, Roxana Wales, Rich Gossweiler. In Public and Situated
Displays, pp. 18-44. Springer Netherlands, 2003.
Jay Trimble, Roxana Wales, Rich Gossweiler,
2002 Conference on Computer Supported Cooperative Work, 2002.
Himanshu Raj, Rich Gossweiler, and Dejan Milojicic, Mobile and
Ubiquitous Systems: Networking and Services, pp. 374-381, IEEE, 2004.
Dejan Milojicic, John Ankcorn, Rich Gossweiler, Jim Rowson, Larry
Rudolph, Sonia Garg, Franklin Reynolds, Rajnish Kumar, and Himanshu
Raj, HPL-2003-139, 2003.
R Gossweiler, J Tyler - IWUC, 2004 - hpl.hp.com
Rich Gossweiler, Mark Limber. In Adjunct Proceedings of the 19th annual
ACM Symposium on User Interface Software and Technology (UIST06),
19, p. 3, 2006.
Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, and Steve
Miale, INTERACT'93 and CHI'93 Conference Companion on Human
Factors in Computing Systems, pp. 13-14. ACM, 1993.
Rich Gossweiler, Colin McDonough, James Lin, and Roy Want
Rich Gossweiler, ACM, 1994.
Jim Durbin, Rich Gossweiler, and Randy Pausch. "Amortizing 3D graphics
optimization across multiple frames." In Proceedings of the 8th annual
ACM symposium on User interface and software technology,
pp. 13-19. ACM, 1995.
Victoria Interrante, Penny Rheingans, James Ferwerda, Rich Gossweiler,
and Toms Filsinger, SIGGRAPH 97 Course Notes 33.
Randy Pausch, Rich Gossweiler, Multimedia interface design,
pp. 139-145, ACM, 1992.
also as a chapter in Multimedia interface design, Meera
Blattner, Roger Dannenberg, Addison-Wesley, April 1992.
James Rowson, Rich Gossweiler, Kurt MacDonald, 3rd European Conference
on Interactive Television, EuroITV 2005, Aalborg University, Denmark,
2005.
Manish Patel, Rich Gossweiler, Mehran Sahami, John Blackburn,
David Brown, and Andrea Knight, proceedings of the 1st
international conference on Designing interactive user experiences for
TV and video, pp. 95-104. ACM, 2008.
Debaty, Philippe, Patrick Goddi, Rich Gossweiler, Rakhi Rajani, Alex
Vorbau, and Josh Tyler, HPL-2004-180, 2004.
2004 - hpl.hp.com
Ulas Gargi, Rich Gossweiler, proceedings of the 19th international
conference on World wide web, pp. 1249-1252. ACM, 2010.
Vidya Setlur, Sarah Battersby, Melanie Tory, Rich Gossweiler,
Angel X. Chang, ACM User Interfaces and Software Technology (UIST) 2016
Stanford Talk on Argos Platform for Android (2/6/2013)
USC Design Intelligence Symposium (3/3/2011) - Intelligent Physical
Architectures
Patents