Project Argos was named after one of the research team's dogs.
Argos: Rapidly develop Android applications using a hardware-enabled,
web-centric model
Rich Gossweiler, Colin McDonough, James Lin, and Roy Want
Argos Description
Argos integrates the phone's native capabilities into a web page, allowing
you to create powerful, new mobile applications very quickly. You simply
include argos.css, argos.js and argosEmulator.js into your HTML page to get
access to sensors, GPS, voice, etc. Copy your page to the SD card and run
Argos.
Argos runs locally, so it can work without internet access (say you just
wanted to access the sensors for a game). But since Argos uses a customized
Android web browser, you can easily get the combined power of the web and
the phone. You can also turn existing web pages into mobile apps
(e.g. GMail, Digg, Wikipedia) with just a few lines of code. There is even
an argoEmulator.js wrapper so that you can work on the desktop.
This is a great opportunity to learn, explore, prototype, extend and change
things on your phone. Don't like the way Android or Argos lays out the
applications? Just change index.html.
Argos Development Benefits
get access to sensors, voice, etc. with just a few lines of code
develop your web page on the desktop and then just copy it to the
phone
explore new ideas, rapidly prototype and create powerful mobile
applications
integrate phone capabilities and web services easily
leverage the familiar web programming model (with HTML5/CSS3/JS)
Argos is similar to ChromeOS in that it is a customized browser on top of
an OS (in this case, on top of Android) that can reach down and provide
device capabilities. The philosophy is the same, that the development and
presentation model is the web.
Argos provides a full-screen custom HTML5 webkit browser on top of the
Android OS. Argos lifts the phone's capabilities up to JavaScript (with
some tricks to support native camera/video preview rendering OpenGL
canvases).
Argos and the SDCARD
Argos uses a particular directory to root the
pages. SDCARD/argos/index.html is the equivalent to the launch screen for
your applications. You can change it to look and do whatever you want.
Argos JavaScript Libraries and the Desktop
Argos comes with JavaScript libraries to provide access to the phone. By
including argos.js you get access to Argos calls like
Argos.getSensorData(). To support development on the desktop, you can also
include argosEmulator.js. This library will detect whether you are running
on a desktop or mobile phone. If you are on a desktop, it will intercept
the calls and produce simulated data so that you can develop large portions
of the application.